This character was crafted for a Game Character Development module, with a specific emphasis on Rigging and Weight Painting. The objective of this lesson was to introduce students to the essential aspects of joint placement, influence flooding, Ctrls, constraints, and animation techniques. Witnessing the students' enthusiastic response to utilising this character and observing the diverse range of animations they brought to life with Saxum was truly gratifying. The character's name, Saxum, which translates to "Rock" in Latin, was humorously enjoyed.